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Affichage des articles dont le libellé est 3ds Max. Afficher tous les articles
Affichage des articles dont le libellé est 3ds Max. Afficher tous les articles
mardi 29 novembre 2011
Chaos Group Phoenix FD 2
Chaos Group a annoncé la semaine dernière la sortie de la version 2 de Phoenix FD, simulateur de fluid.
La version 2 introduit des nouveaux outils pour la création, la manipulation et la simulation de fluides : mousses, liquides, simulateur d'éclaboussures. Cette version propose également des nouveaux shaders et une accélération des performances globales (GPU, calcul multithread, grille adaptative) pour atteindre rapidement de nouveaux niveaux de réalisme.
Prix version 2.0 et upgrade
Phoenix FD 2.0 700 Euros HT
upgrade price to Phoenix FD 2.0 is : 250 Euros HT
(hors cout dongles)
System requirements - source Chaos Group
Microsoft Windows XP Professional (SP2 or higher) 32-bit or 64-bit
Microsoft Windows Vista Business (SP1 or higher) 32-bit or 64-bit
Microsoft Windows 7 32-bit or 64-bit
Minimum 2GHz CPU
Minimum 1GB RAM
Supported platforms - source Chaos Group
Currently supports 3ds Max platforms:
Autodesk 3ds Max 9 à 3ds Max 2012
mercredi 3 novembre 2010
Mises à jour de vos outils 3D
Du 2 novembre 2010 au 15 janvier 2011, profitez de réductions sur vos upgrades de
logiciels 3D Autodesk Maya, Softimage et 3ds Max, dès les versions 2008.
A titre d'exemple, bénéficiez de :
-30% de remise sur le prix liste pour vos upgrades avec souscription* (mise à jour 1 an).
-20% de remise sur le prix liste pour vos upgrades sans souscription.
* La remise n'est pas appliquée sur la souscription.
Contactez-nous dès aujourd'hui pour prendre connaissance de ces promotions au 01 46 37 77 61 ou par email.
mercredi 15 septembre 2010
Nouveautés souscription Softimage / Mudbox / Motion Builder / Maya & 3dsMax
Autodesk annonce de nombreuses nouveautés pour les souscriptions 3ds Max, Maya, Softimage, Mudbox et Motion Builder.
3ds Max 2011 souscription :
- rendu GPU avec Iray
- PhysX Rigid Body Dynamics
- Substances Procedural texture
http://area.autodesk.com/blogs/ken/3ds_max_2011_subscription_advantage_pack_revealed_iray_physx_substances
Mudbox 2011 souscription :
- Linux executable (64 bit)
- Pose Tool enhancements: (multiple joints, mirroring, place on surface, weighting options, pose presets)
- 22 New Layer Blend modes
- Update topology with external applications
- Transfer Properties (sculpt and paint)
- Rebuild Lower Level Subdivision Levels
- Paintable Opacity
- Ambient Occlusion Baking Enhancements (between multiple objects)
- Export Ptex files
- Freeze based on layers (paint and sculpt)
http://area.autodesk.com/blogs/craig/mudbox_2011_subscription_advantage_pack_new_features
Maya 2011 souscription :
- Substance Procedural Texture
- Craft Animation Tools
- Fx Assets
- Motion Capture Sample
http://area.autodesk.com/blogs/cory/maya_and_motionbuilder_2011_advantage_packs
Motion Builder 2011 souscription :
- Live Video In
- Real Time Curve Filtering
- Audio Per Take
- Motion path Up Vector
Softimage 2011 souscription :
- ICE for Artists
- Lagoa Multiphysics
- Polygonizer meshing
- nCache
- Stereo Cameras
- Match Mover
- Composite
http://www.the-area.com/blogs/marks/introducing_softimage_2011_5_with_lagoa
3ds Max 2011 souscription :
- rendu GPU avec Iray
- PhysX Rigid Body Dynamics
- Substances Procedural texture
http://area.autodesk.com/blogs/ken/3ds_max_2011_subscription_advantage_pack_revealed_iray_physx_substances
Mudbox 2011 souscription :
- Linux executable (64 bit)
- Pose Tool enhancements: (multiple joints, mirroring, place on surface, weighting options, pose presets)
- 22 New Layer Blend modes
- Update topology with external applications
- Transfer Properties (sculpt and paint)
- Rebuild Lower Level Subdivision Levels
- Paintable Opacity
- Ambient Occlusion Baking Enhancements (between multiple objects)
- Export Ptex files
- Freeze based on layers (paint and sculpt)
http://area.autodesk.com/blogs/craig/mudbox_2011_subscription_advantage_pack_new_features
Maya 2011 souscription :
- Substance Procedural Texture
- Craft Animation Tools
- Fx Assets
- Motion Capture Sample
http://area.autodesk.com/blogs/cory/maya_and_motionbuilder_2011_advantage_packs
Motion Builder 2011 souscription :
- Live Video In
- Real Time Curve Filtering
- Audio Per Take
- Motion path Up Vector
Softimage 2011 souscription :
- ICE for Artists
- Lagoa Multiphysics
- Polygonizer meshing
- nCache
- Stereo Cameras
- Match Mover
- Composite
http://www.the-area.com/blogs/marks/introducing_softimage_2011_5_with_lagoa
mercredi 23 juin 2010
HotFix 3ds Max & 3ds Max Design 2009-2010-2011
De nouveaux hotfix pour 3ds Max/ 3ds Max Design 2009-2010-2011 sont disponibles.
3ds Max 2009
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302236&linkID=9241178
3ds Max Design 2009
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302417&linkID=10381720
3ds Max 2010
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302431&linkID=9241178
3ds Max Design 2010
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302414&linkID=10381720
Feature
Resolved Issue
Autodesk® Backburner™
* 3ds Max 2009 and 3ds Max Design 2009 is now render compatible with Backburner 2011.
* In various cases when changing frames while using to render strips from the Backburner Monitor, the incorrect frames were rendered. The correct frames are now be rendered.
* Changing render width in a job when rendering strips from the Backburner Monitor rendered a blank error frame. The blank frame is no longer rendered.
* When rendering with bitmaps, a program error could occur due to memory not being released; the memory is now released properly.
* Render To Texture (RTT) would not render to an IPv6 network. This is now possible.
Biped
* When loading a Biped BIP, Xtra bones would not scale properly; they now scale correctly.
Performance
* The program error on start-up, when using sixteen or more CPU cores has been fixed; also, all cores are now used.
-----------------------------------
3ds Max 2011
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302592&linkID=9241178
3ds Max Design 2011
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302366&linkID=10381720
Feature
Resolved Issue
Autodesk Materials
* A program error occurred if the Autodesk Materials were uninstalled and Autosave or Save was used. The error no longer occurs and the files are saved correctly.
* Autodesk Materials presets failed to load correctly on operating systems that used commas to define decimals; these presets now load correctly in this environment.
Autodesk® FBX®
* An empty scene was created when loading RPC assets from Autodesk® Revit® through FBX. An empty scene is no longer loaded.
* When using Autodesk Revit 2011, FBX texture maps were using GUID labels for naming texture maps; texture maps now use their appropriate file names.
Help
* The "Download Vegetation" link in the Help menu now loads the proper page.
Lights
* When importing IES lights their orientation would rotate, this rotation no longer occurs.
mental ray®
* When using mental ray proxies and setting mental ray to use BSP2 when rendering to a sequence, some of the memory was not released . This has been fixed.
* When setting mental ray to use BSP2 in 64-bit versions of 3ds Max, speckled artifacts could appear when rendering; these artifacts no longer occur.
Performance
* The program error on start-up when using sixteen or more CPU cores has been fixed; also, all cores are now used.
Slate Material Editor
* When minimizing the Slate Material Editor, the keyboard kept selection focus with the result that the Delete key wouldn’t work;
this has been corrected.
Merci à Philippe d’AIGA.
3ds Max 2009
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302236&linkID=9241178
3ds Max Design 2009
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302417&linkID=10381720
3ds Max 2010
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302431&linkID=9241178
3ds Max Design 2010
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302414&linkID=10381720
Feature
Resolved Issue
Autodesk® Backburner™
* 3ds Max 2009 and 3ds Max Design 2009 is now render compatible with Backburner 2011.
* In various cases when changing frames while using to render strips from the Backburner Monitor, the incorrect frames were rendered. The correct frames are now be rendered.
* Changing render width in a job when rendering strips from the Backburner Monitor rendered a blank error frame. The blank frame is no longer rendered.
* When rendering with bitmaps, a program error could occur due to memory not being released; the memory is now released properly.
* Render To Texture (RTT) would not render to an IPv6 network. This is now possible.
Biped
* When loading a Biped BIP, Xtra bones would not scale properly; they now scale correctly.
Performance
* The program error on start-up, when using sixteen or more CPU cores has been fixed; also, all cores are now used.
-----------------------------------
3ds Max 2011
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302592&linkID=9241178
3ds Max Design 2011
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112&id=15302366&linkID=10381720
Feature
Resolved Issue
Autodesk Materials
* A program error occurred if the Autodesk Materials were uninstalled and Autosave or Save was used. The error no longer occurs and the files are saved correctly.
* Autodesk Materials presets failed to load correctly on operating systems that used commas to define decimals; these presets now load correctly in this environment.
Autodesk® FBX®
* An empty scene was created when loading RPC assets from Autodesk® Revit® through FBX. An empty scene is no longer loaded.
* When using Autodesk Revit 2011, FBX texture maps were using GUID labels for naming texture maps; texture maps now use their appropriate file names.
Help
* The "Download Vegetation" link in the Help menu now loads the proper page.
Lights
* When importing IES lights their orientation would rotate, this rotation no longer occurs.
mental ray®
* When using mental ray proxies and setting mental ray to use BSP2 when rendering to a sequence, some of the memory was not released . This has been fixed.
* When setting mental ray to use BSP2 in 64-bit versions of 3ds Max, speckled artifacts could appear when rendering; these artifacts no longer occur.
Performance
* The program error on start-up when using sixteen or more CPU cores has been fixed; also, all cores are now used.
Slate Material Editor
* When minimizing the Slate Material Editor, the keyboard kept selection focus with the result that the Delete key wouldn’t work;
this has been corrected.
Merci à Philippe d’AIGA.
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